Quick Dungeon Crawler on Demand
Quick Dungeon Crawler on Demand
Quick Dungeon Crawler on Demand is an open-source endless dungeon crawler with randomized floors, enemies, and items. This game is a fork of the original "Dungeon Crawler on Demand" by Red Pangilinan, and includes new features and ongoing development.
Explore endless dungeons, battle a variety of monsters, and discover powerful items. The game offers a classic RPG experience with a focus on quick, engaging gameplay sessions.
Features:
Endless Dungeons: Enemies get harder with each floor.
Randomized Loot & Enemies: Encounter a wide array of monsters and find unique items on every run.
MOBA-Style Equipment System: Equip your hero with any combination of six items — whether that’s six swords, six helmets, or a mix — offering unique build flexibility and creative strategies.
Open Source: The game is open source and community contributions are welcome.
This project continues the legacy of "Dungeon Crawler on Demand," aiming to provide fans with new content and an improved experience.
The Forge (Premium Download)
The Forge is an optional quality-of-life feature that allows you to combine 3 items of the same tier to create 1 item of a higher tier. The Forge is permanently unlocked in the paid download version of the game.
If you are playing on Android, you can access the Forge by downloading the Android version from the Google Play Store and unlocking it via an in-app purchase.
Credits
This game began as a fork after the original developer announced they would no longer continue development and were open to someone else taking over.
Check out the GitHub link for full credits.
Updated | 8 days ago |
Status | In development |
Platforms | HTML5, macOS |
Rating | Rated 3.6 out of 5 stars (5 total ratings) |
Author | Werkstattl |
Genre | Role Playing |
Tags | Dungeon Crawler, Incremental, Roguelike, Roguelite, Singleplayer, Solo RPG, Text based |
Code license | GNU General Public License v3.0 (GPL) |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | GitHub |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3.49 USD. You will get access to the following files:
Also available on
Development log
- The official website is now live.21 days ago
- Join the Quick Dungeon Crawler Subreddit! 🐉37 days ago
Comments
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1. the equipment system is great but i feel like its kinda lacking, I think if you add item enhancements it could pump up the replayability of the game. A separate enhancement (not the lvl) that revolves around luck eg. +1 item enhancement if it succeeds and -1 if it fails which will increase or decrease a little bit the stats of an equipment. Also it should not use gold but a new currency or item that drops from bosses which encourage us to farm bosses instead of common monsters.
2. speaking of bosses, the ones who's in sealed chamber encounters is so hard but their rewards are rubbish especially the higher the floor we go, so how about giving us better reward for risking our current run from fighting them?? cause honestly right now i would just skip those encounters the higher I go haha
3. gold is kinda useless at the end so how about having random encounter of an equipment shop appearing the higher the floor we climb?
4. maybe add more class?
Thank you for the suggestions — they’re really solid.
Yeah, we definitely need to add a few things here.
During playtesting, I find myself mostly skipping them too, lol. Your idea with the new currency could work well here as well.
The idea was to save it all up for THE RUN and spend everything on shrines, but that doesn’t seem great — it makes the runs in between feel kind of uninteresting. This definitely needs some rebalancing.
Yeah, or something like LoL runes — that was requested too. I haven’t played LoL myself, but I think it’d be something similar.
Edit: I haven’t thought about an equipment shop until now. Definitely a nice idea.
Only just started playing but I wish resting was a bit more effective.
Yeah, I’ll double it in the next update. Appreciate the feedback!
Good additions so far mate, keep it up and share more updates! I love smashing this out over hours at work and just playing around. Busted builds is good fun! Thanks for continuing it man :)
Thanks a lot, glad you’re enjoying it! 😊
Got any updates or features you’d love to see next?
Currently, at least early game, the 5% of max HP and just straight HP stacking with 2 vamp items is just so much stronger than anything else. That I feel like the numbers need massaging on that passive. Being able to effectively get EHP, Damage and sustain from stacking the same attribute is just way too efficient. It does start to fall off in the 40s. But other approaches at the same gear level didn't get past the 20s. So it's a bit overpowered.
I reduced it to 4%. Thanks for the feedback and testing.
Knock-off.
I understand where you're coming from, but I want to clarify a few things. The original developer publicly stated they were halting development and were open to others continuing the project. I’ve built on their work with permission, added improvements, and am committed to keeping the project alive and evolving.
This isn’t just a copy – it’s an effort to contribute and grow something the community already values. In fact, I even contributed to the original game before its development was halted (it is open source).
Constructive feedback is always welcome.
its cool man, some of us actually appreciate the extra work you have put into this project.
Thanks so much! Feedback like yours is what keeps the project moving forward—feel free to share any ideas or issues you spot. 😊