Quick Dungeon Crawler on Demand

Quick Dungeon Crawler on Demand is an open-source endless dungeon crawler with randomized floors, enemies, and items. This game is a fork of the original "Dungeon Crawler on Demand" by Red Pangilinan, and includes new features and ongoing development.

Explore endless dungeons, battle a variety of monsters, and discover powerful items. The game offers a classic RPG experience with a focus on quick, engaging gameplay sessions.

Features:

Endless Dungeons: Enemies get harder with each floor.

Randomized Loot & Enemies: Encounter a wide array of monsters and find unique items on every run.

MOBA-Style Equipment System: Equip your hero with any combination of six items — whether that’s six swords, six helmets, or a mix — offering unique build flexibility and creative strategies.

Open Source: The game is open source and community contributions are welcome.

This project continues the legacy of "Dungeon Crawler on Demand," aiming to provide fans with new content and an improved experience.

The Forge (Premium Download)

The Forge is an optional quality-of-life feature that allows you to combine 3 items of the same tier to create 1 item of a higher tier. The Forge is permanently unlocked in the paid download version of the game.

If you are playing on Android, you can access the Forge by downloading the Android version from the Google Play Store and unlocking it via an in-app purchase.

The premium and Google play versions can be played offline.

Credits

This game began as a fork after the original developer announced they would no longer continue development and were open to someone else taking over.

Check out the GitHub link for full credits.

Updated 19 days ago
StatusIn development
PlatformsHTML5, Windows, macOS, Android
Rating
Rated 4.1 out of 5 stars
(9 total ratings)
AuthorWerkstattl
GenreRole Playing
TagsDungeon Crawler, Incremental, Roguelike, Roguelite, Singleplayer, Solo RPG, Text based
Code licenseGNU General Public License v3.0 (GPL)
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen
LinksGitHub

Purchase

Buy Now$3.49 USD or more

In order to download this game you must purchase it at or above the minimum price of $3.49 USD. You will get access to the following files:

quick-dungeon-crawler_2.9.8.apk 19 MB
quick-dungeon-crawler 2.9.8.msi 98 MB
quick-dungeon-crawler_2.9.8_aarch64.dmg 21 MB

Also available on

Development log

Comments

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forge is only by payment?
can put this in event inside game ::(

Yes! Buying it supports development and makes a kitten happy 😄

(+1)

this is a fun little game! great work. I'd love a map, but that might be out of scope for a game like this.

(+1)

Thanks for the feedback! I think a map would be great too. We could even add secret rooms or other fun features. I don’t have concrete plans for it yet, though.

also, how about making a option to show or hide logs or showing only few logs?

Yeah, we really need to reduce the amount of logs. Will look into it.

hi, on android version, i cannot play the game after the character creation with my screen reader. i only can see my name and level, experience. can you please fix this? this game is fun.

Hi, thank you for the feedback. I will try to look at it with my own android phone.

(+1)

1. the equipment system is great but i feel like its kinda lacking, I think if you add item enhancements it could pump up the replayability of the game. A separate enhancement (not the lvl) that revolves around luck eg. +1 item enhancement if it succeeds and -1 if it fails which will increase or decrease a little bit the stats of an equipment. Also it should not use gold but a new currency or item that drops from bosses which encourage us to farm bosses instead of common monsters.

2. speaking of bosses, the ones who's in sealed chamber encounters is so hard but their rewards are rubbish especially the higher the floor we go, so how about giving us better reward for risking our current run from fighting them?? cause honestly right now i would just skip those encounters the higher I go haha

3. gold is kinda useless at the end so how about having random encounter of an equipment shop appearing the higher the floor we climb? 

4. maybe add more class?

(4 edits)

Thanks for the suggestions. Will try to address them.

(+1)

Only just started playing but I wish resting was a bit more effective.

Yeah, I’ll double it in the next update. Appreciate the feedback!

(+1)

Good additions so far mate, keep it up and share more updates! I love smashing this out over hours at work and just playing around. Busted builds is good fun! Thanks for continuing it man :) 

(3 edits)

Thanks a lot, glad you’re enjoying it!

(+1)

Currently, at least early game, the 5% of max HP and just straight HP stacking with 2 vamp items is just so much stronger than anything else. That I feel like the numbers need massaging on that passive. Being able to effectively get EHP, Damage and sustain from stacking the same attribute is just way too efficient. It does start to fall off in the 40s. But other approaches at the same gear level didn't get past the 20s. So it's a bit overpowered.

(+1)

I reduced it to 4%. Thanks for the feedback and testing.

(-2)

Knock-off.

(5 edits)

The original developer stopped development and invited others to continue. With permission, I’ve built on their work, added improvements, and aim to keep the project alive.

(+1)

its cool man,  some of  us actually appreciate the extra work you have put into this project. 

(2 edits)

Thanks so much!

(+1)

Please don't use AI to respond to people

(1 edit) (+1)

Thanks for the feedback! I edited the replies.